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Always-enabled friendly fire means permadeath at the hands of a teammate is a constant threat, especially in a game with a community such as Rainbow's, which is made up of an even four-way split between tryhards, griefers, braindead goobers, and young children who probably shouldn't be playing a game with such adult themes. Permadeath means if you die for any reason in a round, you lose five minutes of your actual life. Rainbow Six Siege is a game that breeds toxicity from its very foundation. So why, then, has Ubisoft, along with many similar companies such as Riot Games, decided that mean words are the absolute pinnacle of toxic behavior and placed a premium on combatting that peripheral bogeyman instead of the underlying issues causing the mudslinging in the first place? Skewed priorities, hollow accomplishments The tools are there for people to speak freely while also not offending your sensibilities. You can take matters into your own hands and build a walled garden around your eyes and ears so no one can hurt you. Yet the person who posts the baiting smiley faces will not be banned, whereas the person who calls someone else a $^%&head will, even though the degree of offense communicated with each type of message is immeasurable and subjective.įurthermore, if we stick with the Rainbow Six Siege train of thought, remember: You can mute people and turn off chat. And even if the symbols are different, the intention is the same: to build unhealthy rage in an opponent. It's far more passive-aggressive and petty, to say the least.
#Rainbow six siege series#
You know when you lose in a match of Rainbow Six Siege and someone posts a series of smiling emoji to taunt you? For a great many people, that's just as, if not more, toxic than that same person calling you a good-for-nothing sack of expletives who should uninstall the game. Why are mean words considered the absolute pinnacle of toxic behavior?
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Merriam-Webster says toxicity is "an extremely harsh, malicious, or harmful quality." Here's the issue: That means speech-based toxicity is different for absolutely everyone. We can't discuss toxicity without first defining it or, rather, highlighting how vague its actual definition is.